...it's the only plot we got.

Posts tagged “dialogue

Rescue the Princess! – #0019! Badasses F*** Their Crew!

RtP! discusses the concept of romantic relationships in video games, specifically ones that are affected by the player’s actions.

Games discussed and possible spoilers for: Mass Effect, Harvest Moon, Fire Emblem, Alpha Protocol, Pandora’s Tower, Persona 3 + 4, Dragon Age II.


Let’s Play! Dragon Age II! Parts 1-10! No Commentary!

Part 1 – Intro of ACTION!

It’s the intro! A sexy dwarf interrogated, a sexy Seeker interrogating, and so the legend of the Champion of Kirkwall begins! HEY, SPOILERS FOR THE ENTIRE GAME FROM HERE ON! Hit the jump for the rest!

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Let’s Play! Dragon Age II!

Rescue the Princess! b-rock plays Bioware’s “Dragon Age II” from start to finish! That’s right, the entire game! Only showing dialogue and cutscenes though! Maybe some fights if it’s really important! Here’s the preamble! Keep an eye out on our Youtube channel or our own Let’s Play Dragon Age II page for the rest!

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Musings of Mudora – IV: Falling Out

cow

Know what’s cool about video games? They give players experiences. Sure you can go ride a bike, climb a mountain, eat ice cream, and do a back-flip off your garage onto a trampoline to the sound of Fort Minor’s “Remember the Name”. But how many us have traversed the wasteland of Washington D.C. after a nuclear fallout?

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Top 10 Best Lines in Video Game Narratives

kidding

Dialogue has been an integral part of human interaction since the beginning of all time. In stories, dialogue can reveal the nature of a character, progress the plot, and create understanding in the audience. If the script is good enough, a single character can dominate a role to the point where the script seems to disappear. The same is true in video game narratives. A large part of our love of certain video game characters comes from our appreciation of not only what they do (actions) but what they say (dialogue). Below is a collection of the most inspired, well-written, thought-provoking, character-driven lines spoken by a character in a video game.

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